An Update on Early Access
Since the first Alpha playtests, our vision for Six Temples has expanded. With your help during playtesting, we found some things that work really well and others that don’t. At this point, we know exactly what we want Six Temples to be: a magical Strategy game set in a massive open world filled
Preview: Open World Update
JUST A PEEK We’ve been spending long days and nights inside Camel Cup Labs cooking up the next update for Six Temples, and we wanted to give you a preview of how things are shaping up. The Open Beta until now has focused on combat, but we hope you’re ready to take things to
Update 0.6.7 – Release Notes
As we continue to work on the next Major Update, this patch fixes several bugs that we wanted to make sure are resolved as soon as possible. There were a few issues with AI players and NPCs that are now smoothed out, making online matches and custom games against AI much more competitive. BUG
Update 0.6.6 – Release Notes
This small patch fixes a few bugs we found in Update 0.6.5, and adds improvements to Combat and UI. Expect significant new changes, improvements, and a good deal of new content in our next Major Update, slated for next week! COMBAT Improved Blocking mechanics: successful Blocks are physically blended and more accurately felt Reduced
Update 0.6.5 – AI and Effects Improvements
EFFECTS IMPROVEMENTS We added a comprehensive new system to handle hit impact effects on various surface types, including flesh, armor, wood, sand, bone, and many more! For example, striking Skeleton Warriors now produces a cloud of bone dust, and a corresponding bone-crunching sound effect. The system also applies to footstep impacts with various surface types,
Update 0.6.2 – Performance Upgrades, Bug Fixes
Performance Upgrades We got a lot of feedback from players experiencing subpar performance the first time the game started. To resolve this, we rebalanced and optimized the performance settings that are automatically applied the first time you launch Six Temples. This should result in graphics pre-sets of Low, Medium, and High being accurately and automatically applied depending
Private Beta – Update 6 Patch Notes
Update 6 is focused on technical improvements and bugs found during last weekend's play test. After implementing several major changes to the game last week, we've continued to smooth out graphical and gameplay bugs. Graphics Character hair and eye shaders have been optimized to add realism. Character skin shaders have been improved to add
Private Beta – Build 5 Patch Notes
Private Beta - Update 5 is now live on Private Beta servers, marking the beginning of Private Beta Wave 2! With this update we introduced multiple new elements, which we think significantly improve the flow and feel of the game. As always, we welcome your feedback through our Discord community and in-game Feedback
Private Beta Wave 2 Opens Saturday
Beginning this Saturday, November 30, the next major phase of the Six Temples Private Beta will be available to play on live servers. We are inviting all beta testers who have signed up through November 30 to participate in the next Private Beta wave! The new Beta update is our biggest content update yet,
November Dev Update
We've been working hard on the next updates to Six Temples, despite half our team being on vacation at some point this month. With the next major update slated for Private Beta servers before the end of November, we wanted to provide a first look at some of the things we're working on, and