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As we continue to work on the next Major Update, this patch fixes several bugs that we wanted to make sure are resolved as soon as possible. There were a few issues with AI players and NPCs that are now smoothed out, making online matches and custom games against AI much more competitive. BUG

This small patch fixes a few bugs we found in Update 0.6.5, and adds improvements to Combat and UI. Expect significant new changes, improvements, and a good deal of new content in our next Major Update, slated for next week! COMBAT Improved Blocking mechanics: successful Blocks are physically blended and more accurately felt Reduced

EFFECTS IMPROVEMENTS We added a comprehensive new system to handle hit impact effects on various surface types, including flesh, armor, wood, sand, bone, and many more! For example, striking Skeleton Warriors now produces a cloud of bone dust, and a corresponding bone-crunching sound effect. The system also applies to footstep impacts with various surface types,

Performance Upgrades We got a lot of feedback from players experiencing subpar performance the first time the game started. To resolve this, we rebalanced and optimized the performance settings that are automatically applied the first time you launch Six Temples. This should result in graphics pre-sets of Low, Medium, and High being accurately and automatically applied depending

Update 6 is focused on technical improvements and bugs found during last weekend's play test. After implementing several major changes to the game last week, we've continued to smooth out graphical and gameplay bugs. Graphics Character hair and eye shaders have been optimized to add realism. Character skin shaders have been improved to add